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Cover of A is for Anarchist

Universe Publishing (NY)

A is for Anarchist

Billy Woods

€25.00

A sardonic spin on the ABC book, A is for Anarchist is a sharp knife in a drawer full of safety scissors. 

Wryly written by critically acclaimed rapper billy woods and sublimely illustrated by artist m. musgrove, A is for Anarchist upends the traditional ABC format with earnestness that belies its irreverence. Anarchist takes modest ideas, like E is for Energy and G is for Ghosts, and flips them into incisive commentary on modern life and the state of the world. Also, it has to be the only alphabet book with annotated footnotes and a Nas reference.

woods is a writer, rapper, and father who needed somethingcool to read to his children. The child of a Jamaican intellectual and a Zimbabwean revolutionary, woods's childhood spent between the U.S., Africa, and the West Indies leaves its imprint on all his work. musgrove is a Brooklyn-based painter, illustrator, and amateur animator. She is inspired by Wimmen's Comix, William Morris, and tumult.

Language: English

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Cover of bruit

Gevaert Editions

bruit

Hugo Bonamin

Hardcover, offset printing, 508 p., 31.8 x 25 cm.  Printed by Cultura, Gent
Edition of 265 copies. A deluxe edition, accompanied by an original work numbered n/508  (oil pastel on paper A3), has been produced in 35 copies signed and numbered by the artist .

Cover of sawing a plank is like going for a walk

Posture Editions

sawing a plank is like going for a walk

Kato Six

With texts by Phillip Van den Bossche, Filarowska and a conversation between Eva Wittocx and the artist (NL/EN)


Nº 48 / October 2022

sawing a plank is like going for a walk by Kato Six (b. 1986) is published on the occasion of Kato’s solo exhibition at M Leuven this autumn. This book encapsulates 10 years of her quest as an artist.


The work of Kato Six (b. 1986) balances between abstract and figurative art. She works on different themes which she develops into series or ensembles. Architecture, design, domesticity and utensils all act as important references. Starting there, she uses recognisable and everyday materials such as MDF, stone, plastic or textiles.
Kato wants to question certain affinities and let the viewer look at familiar objects or images from a different perspective. As a viewer, you feel connected to the object or image but the actual meaning or function no longer applies.

Some of my works refer to the domestic, especially the most recent ones, such as ‘Carpet Beater Carpet’ and ‘Striped Knitwear’. The invisible work done by “housewives”, but also by workers or maintenance staff, is certainly one of the themes addressed in ‘Carpet Beater Carpet’. The above works are textile works, created with so-called “soft skills”. In the arts, these “soft skills” are often attributed to female artists — women often being assigned a certain medium.
Kato Six in conversation with Eva Wittocx in “sawing a plank is like going for a walk”

Cover of Glass Urinary Devices

A Tale of A Tub

Glass Urinary Devices

Patty Chang

In 2015, artist Patty Chang (1972) followed the South-to-North Water Diversion Project, the longest aqueduct in the world, which brings water from southern to northern China. While walking, she collected her urine in plastic bottles, drinking their contents before refilling them, in turn drawing a connection between the large-scale infrastructural attempt to control the flow of water and the uncontrollable flows of her own body. Once back in Boston, Chang began making a series of portable urinary devices from discarded plastic bottles, which were then hand-blown in New York by glass-blower Amy Lemaire. In fashioning them from discarded plastic and rendering them permanent in glass, the devices channel Chang’s unfolding ruminations on water as a point of connection between geopolitics, human excess and waste. Designed by Sabo day, this indexical publication is the first book dedicated to depicting the series of sixty-four sculptures in its entirety. It was published on the occasion of Patty Chang’s exhibition at A Tale of A Tub, which ran from September 14–November 3, 2024.

Cover of 4 Basic Kinds of Lines & Colour

Printed Matter

4 Basic Kinds of Lines & Colour

Sol Lewitt

On occasion of the Book as System exhibition, we are thrilled to publish a facsimile reprint of Sol LeWitt’s iconic Four Basic Kinds of Lines & Colour, co-published Printed Matter, Inc. & Primary Information.

Published in 1977 by Lisson Gallery, Studio International, and Paul David Press, the 34 page staple-bound book is an early example of LeWitt’s rigorous, algorithmic process in which a set of rules is run through its permutations to generate corresponding images. First in overview and then in detail, the publication sets down all possible combinations in overlaying four basic lines (vertical, horizontal, right-facing diagonal, left-facing diagonal) followed by a distinct combinatory system of four basic colors (yellow, black, red, blue).

Each spread is composed of these two parallel systems played out one at a time, with escalating line combinations on the left hand side and corresponding color combinations on the right. LeWitt’s Four Basic Kinds of Lines & Colour (1977) followed the publication of Four Basic Kinds of Straight Lines (Studio International, 1969) and Four Basic Colours and their Combinations (Lisson Gallery, 1971), and serves as a kind of synthesis of the two systems described in those earlier volumes.

Published by Printed Matter, Primary Information, 34 pgs, 20 × 20 cm, Softcover

Cover of Dead Minutes

Self-Published

Dead Minutes

Tom K. Kemp

Dead Minutes is a storytelling game about systemic change in an undesirable afterlife. You, the players, will decide what this hell, underworld or land of the dead is like, what its problems are, how change happens there, and what the complications might be when altering something so big, involving so many dead people, over so much time. It’s a game about impossible seeming actions at impossible seeming scales, making difficult choices, and dealing with unexpected outcomes.

The first half of this book gives you everything you need to play a session of Dead Minutes, which takes 2-5 hours with 3-6 people.

The second half features an essay by Patricia Reed that expands on the concepts of heuristic fictions and vital zombies in relation to the afterlife, and a series of afterlife generating 'seeds' contributed by different types of writers - a demonic boardroom presentation by writer and art critic Habib William Kherbek, a ritual from horror game designer Samuel Clarice Mui Shen Ern, a premise by Arthur C Clarke award winning author Chris Beckett, and a letter from Selma Selman.